Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
Consider a situation where all PVPers in the game agreed to fight each other until one entered structure, at that point a killmail would be generated and the loser, who had entered structure, would be obliged to return to a station and not to use that ship again for 24 hours.
Under this arrangement PVP would continue but industrial activity, in all but ammo manufacturing, would cease to exist. All pilots would buy one or two copies of each ship in the game and would not need to buy ships again. It would be a PVP paradise, with no need to grind money to pay for ships you could fight and fight forever.
Now obviously nobody wants this but it illustrates the point, all industrial activity in EVE is built on risk. It is founded on people taking a risk, screwing up and getting blown up. This creates the opportunity to build a new ship. It is very rare people undock wanting to get blown up and when they do get blown up it is because they were taking a risk to achieve something they want and it went wrong.
Of course there is the expansion of the subscriber base, when new players want new ships, but expansion also creates new industrialists so overall itGÇÖs effect is small.
So this means if you want to mine or make ships or trade what you are doing is profiting off someone who took a risk and got blown up and now has to replace their ship. So saying you want to do any of these things but not have anything to do with those nasty PVPers is completely hypocritical. Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do.
So saying, GÇ£I want to be safe in high sec and just to be an industrialistGÇ¥ is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. ItGÇÖs unbalanced. ItGÇÖs like PVPers asking for ships that respawn, it just distorts the game in the favour of one specific group.
Industrialists who seek great rewards should have to take great risks to get them. This feeds the system with risk and allows those rewards to be generated. It is fair, everyone in the game takes risks to get rewards.
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.